

The player can easily hide from Grunts, as they are not very fast or skilled hunters. Laudanum should be taken if the Grunt hits Daniel, as only a few hits is enough to kill the player.

Staring at them will rapidly reduce sanity, so it is best to avoid visual contact as much as possible. Daniel can withstand a couple of blows from the Grunt, and while it's difficult to outrun when it sees Daniel fully, it does get confused fairly easily and thrown off the chase. Its initial growl is the signal that it hears Daniel and is coming to investigate. Sometimes while idle, the Grunt can be seen and heard scratching itself or whimpering, as if crying. If Daniel's sanity is low enough, an illusion of a Grunt chasing the player may be conjured, disappearing once close enough. In the demo, the Servant Grunt in the Refinery will not attack you: even if you stand right next to it regardless if your Lantern is on or if you are near a torch, it won't be alarmed. In the Sewer, there is one dead Servant Grunt torn in three by the Shadow. The appearances in the Archives, Wine Cellar, and Cells are purely visual. In the Refinery, the Grunt is not a threat unless you deliberately run towards it. These encounters get truly dangerous from the Guest Room onwards. The Grunt is encountered in the following locations: Upon paying close attention, its growls sound like an attempt at normal speech, for if it notices the player, it may make a garbled attempt to say "What was that?", or "There you are." Its visual and auditory perception appears to be unimpaired, however, as they can easily notice Daniel if he is within viewing or hearing range. However, they are still capable of emitting a range of guttural growls, hisses, and noises.
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